The last section within is, which is the one we’ll mostly be working with. Sim babies and horses have different Hunger decay rates) in this case, make sure to check the variables in the header to know which instance you need to edit. Some motives, like Bladder and Hunger, have multiple instances depending on species and/or age (e.g. speciesSpecificity (some): what species the motive applies to.ageSpecificity: what age the motive applies to.insatiable: whether the motive can be satisfied.universal: this motive applies to all controllable creatures.I haven’t worked with all of the variables, but these are the most important: The motive’s name is stated in the header, which looks like this: Motives are contained within … tags and have pretty intuitive names, so the one you’re looking for should be easy to locate with a simple Ctrl-F. But don’t worry, they’ll make sense in a minute. There are a looot of numbers and words there, seemingly a jumbled mess. Open your XML in a text editing program (for example, Notepad or Wordpad). If you want to search more efficiently, write your query in the ‘Name’ field, check it, click the ‘Set’ button, then check ‘Filter Active’. Navigate to the Motives XML (the one with the simple name, not the one with the instance number next to it), right-click it, select Export \ To File…, and choose a location. Open the GameplayData.package with S3PE make sure you have 'Names’ and 'Tags’ checked and click on the ‘Name’ column to sort the resources alphabetically. You should never edit game files directly, so if you want to play it extra safe you can copy it somewhere else. You will find this in your installation folder, under The Sims 3 \ Game \ Bin \ Gameplay. Most of the XMLs and ITUNs that alter minorish game behavior are in the GameplayData.package file. This turned out to be quite lengthy, so if you’re already familiar with how the Motives XML looks like you can skip directly to step 4. So far I’ve successfully edited the decay rates for vampires and aliens, so it’s definitely useful! The XML which we will be editing affects a lot of stuff, which is why I won’t put my edits up for download – there’s simply too high of a possibility for conflict with other mods. This is a guide explaining how to edit the decay of motives.
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